We're importing it as `pyrosim` so we don't have to write `pyrosim.pyrosim` every time we want to use it. To start, from the `pyrosim` package, import `pyrosim.py`: store it in a special file called (), andģ. use `pyrosim` to () (later, several links comprising the world),Ģ. Create a new file `generate.py` (add, commit and push it). You should see something like () in GitHub now.ġ. Commit those changes, and push them to your remote `onelink` branch. Add all of the files inside `pyrosim` to your repository:ġ. To do so, delete the `.git` subdirectory that you'll find inside your local copy of `pyrosim`.ġ. Later, you will be making your own changes to Pyrosim, and we want those to be tracked in your repository, not merged with many other students' modifications in the Pyrosim repository.ġ. You are now going to uncouple pyrosim from GitHub. Check that there is now a `pyrosim` directory inside your directory.ġ. To do so, clone the pyrosim repository into your directory:ġ. (Pyrosim stands for a thon bot ulator.)ġ. We are now going to draw in the Pyrosim package, which will allow you to more easily send information to pybullet, and get information back from it. Fetch this new branch to your local machine so you can work on it there:ġ. This will allow you to roll back your code to the start of a given set of instructions using git's revert functionality.ġ. First, let's create a new git branch called `onelink` from your existing `simulation` branch, like (). (Think (), rather than a URL link or a link between two objects.)ġ.
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